void body_Cube()
Use this enum when calling the physics.addBody(entityID, enum.body_Type, active). ...
vector3 direction_Negative_Unit_Z()
This function returns the x,y,z fixed direction.
void rotateRadian()
Call this Function inside a Rotation function to let the system know to use radians instead of degree...
void body_Capsule()
Use this enum when calling the physics.addBody(entityID, enum.body_Type, active). ...
void vehicleSound_TireSlip()
Use this enum to specify a section of sound when using vehicles.
vector3 direction_Negative_Unit_Y()
This function returns the x,y,z fixed direction.
void GS_GamePaused()
call thi function when you need to pass a Game state ID
vector3 direction_Unit_Y()
This function returns the x,y,z fixed direction.
void GS_GameMain()
call thi function when you need to pass a Game state ID
y
Definition: LUA_API_Enum.h:278
void body_PlayerCapsule()
Use this enum when calling the physics.addBody(entityID, enum.body_Type, active). ...
void vehicleSound_EngineHigh()
Use this enum to specify a section of sound when using vehicles.
void body_ConvexHull()
Use this enum when calling the physics.addBody(entityID, enum.body_Type, active). ...
void vehicleSound_EngineLow()
Use this enum to specify a section of sound when using vehicles.
void body_Cylinder()
Use this enum when calling the physics.addBody(entityID, enum.body_Type, active). ...
vector3 direction_Unit_X()
This function returns the x,y,z fixed direction.
void vehicleSound_Turbo()
Use this enum to specify a section of sound when using vehicles.
void vehicleDrive_FourWheels()
Use this enum when calling vehicle.setDriveAxles(id, enum);.
void vehicleDrive_FrontWheels()
Use this enum when calling vehicle.setDriveAxles(id, enum);.
void vehicleSound_TickOver()
Use this enum to specify a section of sound when using vehicles.
x
This function returns the x,y,z fixed direction.
Definition: LUA_API_Enum.h:278
void vehicleDrive_SixWheels()
Use this enum when calling vehicle.setDriveAxles(id, enum);.
void body_Sphere()
Use this enum when calling the physics.addBody(entityID, enum.body_Type, active). ...
void body_MeshHull()
Use this enum when calling the physics.addBody(entityID, enum.body_Type, active). ...
void GS_GameStart()
call thi function when you need to pass a Game state ID
void rotateDegree()
Call this Function inside a Rotation function to let the system know to use degrees instead of Radian...
void GS_GameOver()
call thi function when you need to pass a Game state ID
void GS_GameWin()
call thi function when you need to pass a Game state ID
void vehicleDrive_EightWheels()
Use this enum when calling vehicle.setDriveAxles(id, enum);.
Definition: LUA_API_Vector3.h:37
void vehicleSound_GearChange()
Use this enum to specify a section of sound when using vehicles.
void vehicleSound_Exhaust()
Use this enum to specify a section of sound when using vehicles.
vector3 direction_Negative_Unit_X()
This function returns the x,y,z fixed direction.
Definition: LUA_API_Enum.h:28
void vehicleSound_Handbrake()
Use this enum to specify a section of sound when using vehicles.
void vehicleDrive_RearWheels()
Use this enum when calling vehicle.setDriveAxles(id, enum);.