int setVisabilityTargetOffset(int objID, float x, float y, float z)
Sets Target Offset of the sensors visability raycast. This is for the case where you may have somthin...
void isTargetVisible(int objID)
Returns 1 or 0 if the current target is visible. Must have target enableVisibilityCheck(...)
int enableDebugVisibility(int objID, int state)
Turns on/off the visability ray check debug lines for error checking the Visability Offsets...
void setTargetMode_Faction(int objID, string faction)
Part of the sensor targeting mode commands.
void enableVisibilityCheck(int objID, int state)
Part of the sensor targeting mode commands.
void setTargetMode_Closest(int objID)
Part of the sensor targeting mode commands.
int setVisabilityOffset(int objID, float x, float y, float z)
Sets Start Offset of the sensor visability raycast. This is for the case where you may have somthing ...
Definition: LUA_API_States.h:28
Definition: LUA_API_Sensor.h:28
int getSensorMode(int objID)
Returns the current sensor mode 0 = CLOSEST and 1 = All.
void setTargetMode_Single(int objID, int target_ID)
Part of the sensor targeting mode commands.
void setTargetMode_Random(int objID)
Part of the sensor targeting mode commands.