60 void startTimer(
int gameState,
int object_id,
float interval);
89 void stopTimer(
int gameState,
int object_id);
void stopTimer(int gameState, int object_id)
This function stops the timer named timer_id.
void startMultiTimer(int timerID, int object_id, float interval)
When called this function it creates a new managed Multi Timer set to trigger at an interval(ms) spec...
Definition: LUA_API_Time.h:27
void startTimer(int gameState, int object_id, float interval)
When called this function it creates a new managed timer set to trigger at an interval(ms) specified ...
void stopMultiTimer(int timerID, int object_id)
This function stops the Multi Timer named timer_id.