Skyline Lua API  Version 1.0
Lua Script Reference for Skyline Game Engine.
LUA_API_Time.h
Go to the documentation of this file.
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9 // | Skyline Game Engine Lua API Documentation
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17 
18 // SKYLINE LUA CLASS FOR API DOCUMENTATION
19 
27 class time
28 {
29 public:
30 
60  void startTimer(int gameState, int object_id, float interval);
61 
89  void stopTimer(int gameState, int object_id);
90 
132  void startMultiTimer(int timerID, int object_id, float interval);
133 
173  void stopMultiTimer(int timerID, int object_id);
174 };
void stopTimer(int gameState, int object_id)
This function stops the timer named timer_id.
void startMultiTimer(int timerID, int object_id, float interval)
When called this function it creates a new managed Multi Timer set to trigger at an interval(ms) spec...
Definition: LUA_API_Time.h:27
void startTimer(int gameState, int object_id, float interval)
When called this function it creates a new managed timer set to trigger at an interval(ms) specified ...
void stopMultiTimer(int timerID, int object_id)
This function stops the Multi Timer named timer_id.