Skyline Lua API  Version 1.0
Lua Script Reference for Skyline Game Engine.
LUA_API_Vector4.h
Go to the documentation of this file.
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9 // | Skyline Game Engine Lua API Documentation
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17 
18 // SKYLINE LUA CLASS FOR API DOCUMENTATION
19 
29 class vector4
30 {
31 public:
48  float dotProduct( float vec1_W, float vec1_X, float vec1_Y, float vec1_Z, float vec2_W, float vec2_X, float vec2_Y, float vec2_Z );
49 
60  int isNAN( float vec1_W, float vec1_X, float vec1_Y, float vec1_Z );
61 };
int isNAN(float vec1_W, float vec1_X, float vec1_Y, float vec1_Z)
Check whether this vector contains valid values.
float dotProduct(float vec1_W, float vec1_X, float vec1_Y, float vec1_Z, float vec2_W, float vec2_X, float vec2_Y, float vec2_Z)
Calculates the dot (scalar) product of this vector with another.
Definition: LUA_API_Vector4.h:29