284 String
getAnim(String weaponName, String AnimName);
float getAutoInterval(String weaponName)
Grab the time interval between each bullet in auto fire mode.
String getEmptyClipSoundFile(String weaponName)
Grab the weapons empty sound file name.
float3 getRotate(String weaponName)
Grab the weapons mesh rotational offset.
float getPower(String weaponName)
Grab the damage power, how hard the bullet will hit.
String getReloadSoundFile(String weaponName)
Grab the weapons reload sound file name.
Definition: LUA_API_Weapon.h:27
String getMeshFile(String weaponName)
Grab the weapons mesh filename.
float getMeleeTime(String weaponName)
Grab the time interval that this animation will run for .
int getReloadVolume(String weaponName)
Grab the reload sound volume.
int getTracerParticleType(String weaponName)
Grab the particle type either 0 = Sky particle or 1 = PU particle.
String getShootSoundFile(String weaponName)
Grab the weapons shoot sound file name.
int getMuzzleParticleType(String weaponName)
Grab the particle type either 0 = Sky particle or 1 = PU particle.
float3 getOffset(String weaponName)
Grab the weapons mesh offset data.
int getMaxClips(String weaponName)
Grab the max number of clips.
String getTracerFile(String weaponName)
Grab the particle file for the tracer effect.
String getAnim(String weaponName, String AnimName)
Grab the animation name set in the weapons editor for this item.
int getUseSingleShot(String weaponName)
Grab the shooting mode 1 = single shot 0 = auto.
int getShootVolume(String weaponName)
Grab the shoot sound volume.
int getEmptyClipVolume(String weaponName)
Grab the Empty Clip sound volume.
float getDamage(String weaponName)
Grab the damage amount of the bullet.
String getMuzzleFile(String weaponName)
Grab the particle file for the Muzzle effect.
int getMaxRounds(String weaponName)
Grab the max number of rounds.
float getReloadTime(String weaponName)
Grab the time interval that this animation will run for .
String getReticleImageFile(String weaponName)
Grab the image file name for the reticle .
float3 getOffsetTagPoint(String weaponName)
Grab the weapons effect tag point offset data.
float getRange(String weaponName)
Grab the damage range, how far the bullet will travel.