Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for action, including all inherited members.
addToEntity(int objID, ”PLAYER”, “AI Sensor”) | action | |
fadeActionParam(int entity_ID, int action_ID, string param, float from, float to, float rate, int looped) | action | |
getActionID(int entityID, string actionName) | action | |
getActionParam(int entityID, int actionID, string actionParam) | action | |
setActionParam(int entityID, int actionID, string actionParam, string actionValue) | action |