Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for anim, including all inherited members.
getBlendMaskEntry(objID,"animName", boneHandle) | anim | |
getCurrentAnims(entityID) | anim | |
getDuration(objID) | anim | |
getEnabled(int objID, string animationName) | anim | |
getFromMap(objID, mapName) | anim | |
getLength(int objID, string animationName) | anim | |
getLooped(int objID, string animationName) | anim | |
getSpeed(int objID, string animationName) | anim | |
getTime(int objID, string animationName) | anim | |
getWeight(int objID, string animationName) | anim | |
loadAnimation(int objID, string animationName, int looped, int enabled) | anim | |
playAnimation(int objID, string animationName, int blendBias, int useBlend) | anim | |
setBlendMaskEntry(objID,"animName", boneHandle, weight) | anim | |
setDuration(objID,"animName", lengthInSeconds) | anim | |
setEnabled(int objID, string animationName, int enabled) | anim | |
setLength(int objID, string animationName, float length) | anim | |
setLooped(int objID, string animationName, int looped) | anim | |
setSpeed(int objID, string animationName, float speedMultiplier) | anim | |
setTime(int objID, string animationName, float timePosition) | anim | |
setWeight(int objID, string animationName, float blendWeight) | anim | |
stopAnimation(int objID, string animationName) | anim |