Skyline Lua API  Version 1.0
Lua Script Reference for Skyline Game Engine.
anim Member List

This is the complete list of members for anim, including all inherited members.

getBlendMaskEntry(objID,"animName", boneHandle)anim
getCurrentAnims(entityID)anim
getDuration(objID)anim
getEnabled(int objID, string animationName)anim
getFromMap(objID, mapName)anim
getLength(int objID, string animationName)anim
getLooped(int objID, string animationName)anim
getSpeed(int objID, string animationName)anim
getTime(int objID, string animationName)anim
getWeight(int objID, string animationName)anim
loadAnimation(int objID, string animationName, int looped, int enabled)anim
playAnimation(int objID, string animationName, int blendBias, int useBlend)anim
setBlendMaskEntry(objID,"animName", boneHandle, weight)anim
setDuration(objID,"animName", lengthInSeconds)anim
setEnabled(int objID, string animationName, int enabled)anim
setLength(int objID, string animationName, float length)anim
setLooped(int objID, string animationName, int looped)anim
setSpeed(int objID, string animationName, float speedMultiplier)anim
setTime(int objID, string animationName, float timePosition)anim
setWeight(int objID, string animationName, float blendWeight)anim
stopAnimation(int objID, string animationName)anim