Skyline Lua API  Version 1.0
Lua Script Reference for Skyline Game Engine.
bone Member List

This is the complete list of members for bone, including all inherited members.

destroyAnimTracks(int entityID, string boneName)bone
getHandle(int entityID, string boneName)bone
getInitialOrientation(int entityID, string boneName)bone
getInitialPosition(int entityID, string boneName)bone
getInitialScale(int entityID, string boneName)bone
getLocalOrientation(int entityID, string boneName)bone
getLocalPosition(int entityID, string boneName)bone
getPositionOffset(int entityID, string boneName)bone
getScale(int entityID, string boneName)bone
getWorldOrientation(int entityID, string boneName)bone
getWorldPosition(int entityID, string boneName)bone
pitch(int entityID, string boneName, float degree)bone
printBones(int entityID)bone
restoreAnimTracks(int entityID, string boneName)bone
roll(int entityID, string boneName, float degree)bone
scale(int entityID, string boneName, float scaleX, float scaleY, float scaleZ)bone
setLocalOrientation(int entityID, string boneName, float OrientW, float OrientX, float OrientY, float OrientZ)bone
setLocalPosition(int entityID, string boneName, float posX, float posY, float posZ)bone
setManuallyControlled(int entityID, string boneName, int state)bone
setScale(int entityID, string boneName, float scaleX, float scaleY, float scaleZ)bone
setWorldOrientation(int entityID, string boneName, float OrientW, float OrientX, float OrientY, float OrientZ)bone
setWorldPosition(int entityID, string boneName, float posX, float posY, float posZ)bone
storeAnimTracks(int entityID, string boneName)bone
yaw(int entityID, string boneName, float degree)bone