Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for bone, including all inherited members.
destroyAnimTracks(int entityID, string boneName) | bone | |
getHandle(int entityID, string boneName) | bone | |
getInitialOrientation(int entityID, string boneName) | bone | |
getInitialPosition(int entityID, string boneName) | bone | |
getInitialScale(int entityID, string boneName) | bone | |
getLocalOrientation(int entityID, string boneName) | bone | |
getLocalPosition(int entityID, string boneName) | bone | |
getPositionOffset(int entityID, string boneName) | bone | |
getScale(int entityID, string boneName) | bone | |
getWorldOrientation(int entityID, string boneName) | bone | |
getWorldPosition(int entityID, string boneName) | bone | |
pitch(int entityID, string boneName, float degree) | bone | |
printBones(int entityID) | bone | |
restoreAnimTracks(int entityID, string boneName) | bone | |
roll(int entityID, string boneName, float degree) | bone | |
scale(int entityID, string boneName, float scaleX, float scaleY, float scaleZ) | bone | |
setLocalOrientation(int entityID, string boneName, float OrientW, float OrientX, float OrientY, float OrientZ) | bone | |
setLocalPosition(int entityID, string boneName, float posX, float posY, float posZ) | bone | |
setManuallyControlled(int entityID, string boneName, int state) | bone | |
setScale(int entityID, string boneName, float scaleX, float scaleY, float scaleZ) | bone | |
setWorldOrientation(int entityID, string boneName, float OrientW, float OrientX, float OrientY, float OrientZ) | bone | |
setWorldPosition(int entityID, string boneName, float posX, float posY, float posZ) | bone | |
storeAnimTracks(int entityID, string boneName) | bone | |
yaw(int entityID, string boneName, float degree) | bone |