Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for character, including all inherited members.
doJump(int EntityID, int force) | character | |
doStrafe(int EntityID, int state) | character | |
enableGravity(int EntityID, state) | character | |
followPath(int entityID, string pathName, float speed) | character | |
followPathPosition(int entityID, float x, float y, float z) | character | |
getCollisionFlag(int EntityID) | character | |
getOffset(int entityID, float x, float y, float z) | character | |
getPosition(int EntityID) | character | |
invertGravity(int EntityID, state) | character | |
isActive(int objID) | character | |
isDestinationReached(int entityID) | character | |
isFollowingPath(int entityID) | character | |
ko(int entityID) | character | |
move(int EntityID, int Speed) | character | |
moveUp(int EntityID, int moveUpSpd) | character | |
revive(int entityID) | character | |
setActive(int EntityID, int state) | character | |
setAdvancedCollision(int entityID, int state) | character | |
setDimension(int entityID, float radius, float height) | character | |
setGravity(int EntityID, float x, float y, float z) | character | |
setJumpDownforce(int EntityID, int force) | character | |
setMoveDirection(int EntityID, float x, float y, float z) | character | |
setOffset(int entityID, float x, float y, float z) | character | |
setPathAccuracy(int entityID, float accuracy) | character | |
setPathMaxTurn(int entityID, float maxTurn) | character | |
setPathNodeIndex(int entityID, int nodeIndex) | character | |
setPosition(int entityID, float x, float y, float z) | character | |
setPositionString(int entityID, String xyz) | character |