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Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for character, including all inherited members.
| doJump(int EntityID, int force) | character | |
| doStrafe(int EntityID, int state) | character | |
| enableGravity(int EntityID, state) | character | |
| followPath(int entityID, string pathName, float speed) | character | |
| followPathPosition(int entityID, float x, float y, float z) | character | |
| getCollisionFlag(int EntityID) | character | |
| getOffset(int entityID, float x, float y, float z) | character | |
| getPosition(int EntityID) | character | |
| invertGravity(int EntityID, state) | character | |
| isActive(int objID) | character | |
| isDestinationReached(int entityID) | character | |
| isFollowingPath(int entityID) | character | |
| ko(int entityID) | character | |
| move(int EntityID, int Speed) | character | |
| moveUp(int EntityID, int moveUpSpd) | character | |
| revive(int entityID) | character | |
| setActive(int EntityID, int state) | character | |
| setAdvancedCollision(int entityID, int state) | character | |
| setDimension(int entityID, float radius, float height) | character | |
| setGravity(int EntityID, float x, float y, float z) | character | |
| setJumpDownforce(int EntityID, int force) | character | |
| setMoveDirection(int EntityID, float x, float y, float z) | character | |
| setOffset(int entityID, float x, float y, float z) | character | |
| setPathAccuracy(int entityID, float accuracy) | character | |
| setPathMaxTurn(int entityID, float maxTurn) | character | |
| setPathNodeIndex(int entityID, int nodeIndex) | character | |
| setPosition(int entityID, float x, float y, float z) | character | |
| setPositionString(int entityID, String xyz) | character |