doJump(int dccID, int force) | controller | |
doStrafe(int dccID, int state) | controller | |
enableGravity(int dccID, int state) | controller | |
followPath(int dccID, string pathName, float speed) | controller | |
followPathPosition(int dccID, float x, float y, float z) | controller | |
getBodyID(int dccID) | controller | |
getCollisionFlag(int dccID) | controller | |
getContactHit_ID(int dccID) | controller | |
getContactHit_MotionDirection(int dccID) | controller | |
getContactHit_MotionLength(int dccID) | controller | |
getContactHit_WorldNormal(int dccID) | controller | |
getContactHit_WorldPos(int dccID) | controller | |
getFollowPathName(int dccID) | controller | |
getOffset(int dccID, float x, float y, float z) | controller | |
getPosition(int dccID) | controller | |
invertGravity(int dccID, int state) | controller | |
isDestinationReached(int dccID) | controller | |
isFollowingPath(int dccID) | controller | |
move(int dccID, int Speed) | controller | |
moveUp(int dccID, int moveUpSpd) | controller | |
remove(int dccID) | controller | |
resetData() | controller | |
setAdvancedCollision(int dccID, int state) | controller | |
setAdvancedCollision(int dccID, int state) | controller | |
setAdvancedCollision(int dccID, int state) | controller | |
setCollisionFlag(int dccID, String flags) | controller | |
setData_characterHeight(float val) | controller | |
setData_characterWidth(float val) | controller | |
setData_flipDirection(bool state) | controller | |
setData_gravityY(float val) | controller | |
setData_Offset(float x, float y, float z) | controller | |
setData_shapeType(float val) | controller | |
setData_skinWidth(float val) | controller | |
setData_slopeLimit(float val) | controller | |
setData_stepOffset(float val) | controller | |
setData_upDirectionIndex(float val) | controller | |
setDimension(int dccID, float radius, float height) | controller | |
setGravity(int dccID, float x, float y, float z) | controller | |
setJumpDownforce(int dccID, int force) | controller | |
setMoveAdvanced(int dccID, int state) | controller | |
setMoveAdvanced(int dccID, int state) | controller | |
setMoveDirection(int dccID, float x, float y, float z) | controller | |
setOffset(int dccID, float x, float y, float z) | controller | |
setPathAccuracy(int dccID, float accuracy) | controller | |
setPathMaxTurn(int dccID, float maxTurn) | controller | |
setPathNodeIndex(int dccID, int nodeIndex) | controller | |
setPosition(int dccID, float x, float y, float z) | controller | |
setPositionString(int dccID, String xyz) | controller | |
setQueryFlag(int dccID, int flag) | controller | |
spawn(int objID) | controller | |