| doJump(int dccID, int force) | controller | |
| doStrafe(int dccID, int state) | controller | |
| enableGravity(int dccID, int state) | controller | |
| followPath(int dccID, string pathName, float speed) | controller | |
| followPathPosition(int dccID, float x, float y, float z) | controller | |
| getBodyID(int dccID) | controller | |
| getCollisionFlag(int dccID) | controller | |
| getContactHit_ID(int dccID) | controller | |
| getContactHit_MotionDirection(int dccID) | controller | |
| getContactHit_MotionLength(int dccID) | controller | |
| getContactHit_WorldNormal(int dccID) | controller | |
| getContactHit_WorldPos(int dccID) | controller | |
| getFollowPathName(int dccID) | controller | |
| getOffset(int dccID, float x, float y, float z) | controller | |
| getPosition(int dccID) | controller | |
| invertGravity(int dccID, int state) | controller | |
| isDestinationReached(int dccID) | controller | |
| isFollowingPath(int dccID) | controller | |
| move(int dccID, int Speed) | controller | |
| moveUp(int dccID, int moveUpSpd) | controller | |
| remove(int dccID) | controller | |
| resetData() | controller | |
| setAdvancedCollision(int dccID, int state) | controller | |
| setAdvancedCollision(int dccID, int state) | controller | |
| setAdvancedCollision(int dccID, int state) | controller | |
| setCollisionFlag(int dccID, String flags) | controller | |
| setData_characterHeight(float val) | controller | |
| setData_characterWidth(float val) | controller | |
| setData_flipDirection(bool state) | controller | |
| setData_gravityY(float val) | controller | |
| setData_Offset(float x, float y, float z) | controller | |
| setData_shapeType(float val) | controller | |
| setData_skinWidth(float val) | controller | |
| setData_slopeLimit(float val) | controller | |
| setData_stepOffset(float val) | controller | |
| setData_upDirectionIndex(float val) | controller | |
| setDimension(int dccID, float radius, float height) | controller | |
| setGravity(int dccID, float x, float y, float z) | controller | |
| setJumpDownforce(int dccID, int force) | controller | |
| setMoveAdvanced(int dccID, int state) | controller | |
| setMoveAdvanced(int dccID, int state) | controller | |
| setMoveDirection(int dccID, float x, float y, float z) | controller | |
| setOffset(int dccID, float x, float y, float z) | controller | |
| setPathAccuracy(int dccID, float accuracy) | controller | |
| setPathMaxTurn(int dccID, float maxTurn) | controller | |
| setPathNodeIndex(int dccID, int nodeIndex) | controller | |
| setPosition(int dccID, float x, float y, float z) | controller | |
| setPositionString(int dccID, String xyz) | controller | |
| setQueryFlag(int dccID, int flag) | controller | |
| spawn(int objID) | controller | |