Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for draw, including all inherited members.
autoClear(int state) | draw | |
circle(vec3 position, float radius, float segment, color col) | draw | |
circleFilled(vec3 position, float radius, float segment, color col) | draw | |
clear() | draw | |
cube(vec3 position, float scale, color col) | draw | |
cubeFilled(vec3 position, float scale, color col) | draw | |
cylinder(vec3 position, float radius, float segment, float height, color col) | draw | |
cylinderFilled(vec3 position, float radius, float segment, float height, color col) | draw | |
line(newType.vec3 lineStartV3, newType.vec3 lineEndV3, newType.color lineColour) | draw | |
sphere(vec3 position, float radius, float smooth, color col) | draw | |
sphereFilled(vec3 position, float radius, float smooth, color col) | draw | |
tetra(vec3 position, float scale, color col) | draw | |
tetraFilled(vec3 position, float scale, color col) | draw |