Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for fpsSystem, including all inherited members.
damagePlayer(int entityID, float damageAmt) | fpsSystem | |
getMaxAmmo(string wKey) | fpsSystem | |
getMaxClips(string wKey) | fpsSystem | |
getWeapon(int entityID) | fpsSystem | |
playReloadSound(int entity_ID) | fpsSystem | |
setAsPlayer(int entityID, int state) | fpsSystem | |
setHasAmmo(int entity_ID, int state) | fpsSystem | |
setKO(int entityID, int state) | fpsSystem | |
setPosition(int entityID, float x, float y, float z) | fpsSystem | |
setPositionString(int entityID, String xyz) | fpsSystem | |
setWeapon(int entityID, string wKey) | fpsSystem |