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Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for fpsSystem, including all inherited members.
| damagePlayer(int entityID, float damageAmt) | fpsSystem | |
| getMaxAmmo(string wKey) | fpsSystem | |
| getMaxClips(string wKey) | fpsSystem | |
| getWeapon(int entityID) | fpsSystem | |
| playReloadSound(int entity_ID) | fpsSystem | |
| setAsPlayer(int entityID, int state) | fpsSystem | |
| setHasAmmo(int entity_ID, int state) | fpsSystem | |
| setKO(int entityID, int state) | fpsSystem | |
| setPosition(int entityID, float x, float y, float z) | fpsSystem | |
| setPositionString(int entityID, String xyz) | fpsSystem | |
| setWeapon(int entityID, string wKey) | fpsSystem |