Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for game, including all inherited members.
clickObject(int Zero) | game | |
doDamage(int entityID, float x, float y, float z, float damageAmt, float powerAmt) | game | |
enableMouseRay(int state) | game | |
getHealth(int objID) | game | |
getPlayerID() | game | |
resetGame(int mode) | game | |
resetLevel(int zero) | game | |
setHealth(int objID, int health) | game | |
SetMouseRayEnable(int state) int isKo(int objID | game | |
setMouseTrap(int state) | game | |
setPlayerID(string tagName) | game | |
setSceneSpeed(float speed) | game | |
setTargetID(int entityID, int TargetID int enabled, float offsetY) | game | |
setWeapon(int entityID, String weaponKey) | game | |
setWeaponFullAmmo(int entityID, string weapon, int state) | game | |
shoot(int entityID, int state) | game |