Skyline Lua API  Version 1.0
Lua Script Reference for Skyline Game Engine.
particle Member List

This is the complete list of members for particle, including all inherited members.

attach(int particleFX_HND, int EntityID, float x, float y, float z, int flipDirection)particle
changeParticleData(int particleFX_ID, string filename)particle
createParticleFX()particle
createSkyParticleFX()particle
deleteParticleFX(int particleFX_hnd)particle
lookAtObj(int particleFX_ID, int objID)particle
lookAtPoint(int particleFX_ID, float x, float y, float z)particle
PU_Create()particle
PU_Pause(int PU_ID, int pauseTime)particle
PU_Run(int PU_ID, float posx, float posy, float posz)particle
PU_setRenderOrder(int PU_ID, int order)particle
PU_Stop(int PU_ID, int fadeoutTime)particle
setEffectDuration(int duration)particle
setEffectFile(String filename)particle
setEffectName(string name)particle
setEmitterRate(int particleFX_hnd, int rate)particle
setEmitting(int particleFX_hnd, int state)particle
setParticlePosition(int particleFX_ID, float posx, float posy, float posz)particle
setParticleSpeed(int particleFX_hnd, float speed)particle
setRenderOrder(hndl, order)particle
setRotation(int particleFX_ID, float rotw, float rotx, float roty, float rotz)particle
setScale(int particleFX_ID, float scalex, float scaley, float scalez)particle
setVisibleDistance(float distance)particle
spawnEffect(int particleFX_ID, float posx, float posy, float posz)particle
spawnSkyParticleEffect(int particleFX_ID, float posx, float posy, float posz)particle