Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for particle, including all inherited members.
attach(int particleFX_HND, int EntityID, float x, float y, float z, int flipDirection) | particle | |
changeParticleData(int particleFX_ID, string filename) | particle | |
createParticleFX() | particle | |
createSkyParticleFX() | particle | |
deleteParticleFX(int particleFX_hnd) | particle | |
lookAtObj(int particleFX_ID, int objID) | particle | |
lookAtPoint(int particleFX_ID, float x, float y, float z) | particle | |
PU_Create() | particle | |
PU_Pause(int PU_ID, int pauseTime) | particle | |
PU_Run(int PU_ID, float posx, float posy, float posz) | particle | |
PU_setRenderOrder(int PU_ID, int order) | particle | |
PU_Stop(int PU_ID, int fadeoutTime) | particle | |
setEffectDuration(int duration) | particle | |
setEffectFile(String filename) | particle | |
setEffectName(string name) | particle | |
setEmitterRate(int particleFX_hnd, int rate) | particle | |
setEmitting(int particleFX_hnd, int state) | particle | |
setParticlePosition(int particleFX_ID, float posx, float posy, float posz) | particle | |
setParticleSpeed(int particleFX_hnd, float speed) | particle | |
setRenderOrder(hndl, order) | particle | |
setRotation(int particleFX_ID, float rotw, float rotx, float roty, float rotz) | particle | |
setScale(int particleFX_ID, float scalex, float scaley, float scalez) | particle | |
setVisibleDistance(float distance) | particle | |
spawnEffect(int particleFX_ID, float posx, float posy, float posz) | particle | |
spawnSkyParticleEffect(int particleFX_ID, float posx, float posy, float posz) | particle |