Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for quat, including all inherited members.
getPitch(string quatName, int degreeOrRadians) | quat | |
getQuat(string quatName) | quat | |
getRoll(string quatName, int degreeOrRadians) | quat | |
getRollPitchYaw(string quatName, int degreeOrRadians) | quat | |
getW(string quatName) | quat | |
getX(string quatName) | quat | |
getXAxis_RotationTo(string quatName, float posX, float posY, float posZ) | quat | |
getY(string quatName) | quat | |
getYaw(string quatName, int degreeOrRadians) | quat | |
getYAxis_RotationTo(string quatName, float posX, float posY, float posZ) | quat | |
getZ(string quatName) | quat | |
getZAxis_RotationTo(string quatName, float posX, float posY, float posZ) | quat | |
inverse(string quatName) | quat | |
multiply(string quatName, string quatName2) | quat | |
newQuat(string quatName, float w, float x, float y, float z) | quat | |
newQuatFromAngleAxis(string quatName, float angleDegrees, float axisX, float axisY, float axisZ) | quat | |
normalise(string quatName) | quat | |
rotateOrientation(float degree, int axisX, int axisY, int axisZ, float rotW, float rotX, float rotY, float rotZ) | quat | |
setQuatValues(string quatName, float w, float x, float y, float z) | quat | |
setW(string quatName, float quatW) | quat | |
setX(string quatName, float quatX) | quat | |
setY(string quatName, float quatY) | quat | |
setZ(string quatName, float quatZ) | quat | |
slerp(float rotProgress, float srcW, float srcX, float srcY, float srcZ, float destW, float destX, float destY, float destZ, int shortPath) | quat |