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Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for quat, including all inherited members.
| getPitch(string quatName, int degreeOrRadians) | quat | |
| getQuat(string quatName) | quat | |
| getRoll(string quatName, int degreeOrRadians) | quat | |
| getRollPitchYaw(string quatName, int degreeOrRadians) | quat | |
| getW(string quatName) | quat | |
| getX(string quatName) | quat | |
| getXAxis_RotationTo(string quatName, float posX, float posY, float posZ) | quat | |
| getY(string quatName) | quat | |
| getYaw(string quatName, int degreeOrRadians) | quat | |
| getYAxis_RotationTo(string quatName, float posX, float posY, float posZ) | quat | |
| getZ(string quatName) | quat | |
| getZAxis_RotationTo(string quatName, float posX, float posY, float posZ) | quat | |
| inverse(string quatName) | quat | |
| multiply(string quatName, string quatName2) | quat | |
| newQuat(string quatName, float w, float x, float y, float z) | quat | |
| newQuatFromAngleAxis(string quatName, float angleDegrees, float axisX, float axisY, float axisZ) | quat | |
| normalise(string quatName) | quat | |
| rotateOrientation(float degree, int axisX, int axisY, int axisZ, float rotW, float rotX, float rotY, float rotZ) | quat | |
| setQuatValues(string quatName, float w, float x, float y, float z) | quat | |
| setW(string quatName, float quatW) | quat | |
| setX(string quatName, float quatX) | quat | |
| setY(string quatName, float quatY) | quat | |
| setZ(string quatName, float quatZ) | quat | |
| slerp(float rotProgress, float srcW, float srcX, float srcY, float srcZ, float destW, float destX, float destY, float destZ, int shortPath) | quat |