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Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for sensor, including all inherited members.
| enableDebugVisibility(int objID, int state) | sensor | |
| enableVisibilityCheck(int objID, int state) | sensor | |
| getSensorMode(int objID) | sensor | |
| isTargetVisible(int objID) | sensor | |
| setTargetMode_Closest(int objID) | sensor | |
| setTargetMode_Faction(int objID, string faction) | sensor | |
| setTargetMode_Random(int objID) | sensor | |
| setTargetMode_Single(int objID, int target_ID) | sensor | |
| setVisabilityOffset(int objID, float x, float y, float z) | sensor | |
| setVisabilityTargetOffset(int objID, float x, float y, float z) | sensor |