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Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for sound, including all inherited members.
| changePitch(int soundID, float pitch) | sound | |
| changePosition(int soundID, float posX, float posY, float posZ) | sound | |
| changeVolume(int soundID, float volume) | sound | |
| createSound() | sound | |
| distanceAttenuation(int soundID, float minDistance, float maxDistance, float minimum, float maximum) | sound | |
| freeSound(int soundID) | sound | |
| isPlaying(int soundID) | sound | |
| play2DSound(int soundID) | sound | |
| play3DSound(int soundID, float posX, float posY, float posZ) | sound | |
| setIsStreamed(int enableState) | sound | |
| setLooped(int enableState) | sound | |
| setMaxDistance(int soundID, float distance) | sound | |
| setMinDistance(int soundID, float distance) | sound | |
| setPitch(float pitch) | sound | |
| setRolloff(int soundID, float rolloff) | sound | |
| setSoundFile(string soundFilename) | sound | |
| setVolume(float volume) | sound | |
| stopSound(int soundID) | sound |