Skyline Lua API  Version 1.0
Lua Script Reference for Skyline Game Engine.
sound Member List

This is the complete list of members for sound, including all inherited members.

changePitch(int soundID, float pitch)sound
changePosition(int soundID, float posX, float posY, float posZ)sound
changeVolume(int soundID, float volume)sound
createSound()sound
distanceAttenuation(int soundID, float minDistance, float maxDistance, float minimum, float maximum)sound
freeSound(int soundID)sound
isPlaying(int soundID)sound
play2DSound(int soundID)sound
play3DSound(int soundID, float posX, float posY, float posZ)sound
setIsStreamed(int enableState)sound
setLooped(int enableState)sound
setMaxDistance(int soundID, float distance)sound
setMinDistance(int soundID, float distance)sound
setPitch(float pitch)sound
setRolloff(int soundID, float rolloff)sound
setSoundFile(string soundFilename)sound
setVolume(float volume)sound
stopSound(int soundID)sound