Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for vector2, including all inherited members.
angle(float vec1_X, float vec1_Y, float vec2_X, float vec2_Y) | vector2 | |
angleTo(float vec1_X, float vec1_Y, float vec2_X, float vec2_Y) | vector2 | |
crossProduct(float vec1_X, float vec1_Y, float vec2_X, float vec2_Y) | vector2 | |
distance(float vec1_X, float vec1_Y, float vec2_X, float vec2_Y) | vector2 | |
dotProduct(float vec1_X, float vec1_Y, float vec2_X, float vec2_Y) | vector2 | |
isNAN(float vec1_X, float vec1_Y) | vector2 | |
isZeroLength(float vec1_X, float vec1_Y) | vector2 | |
length(float vec1_X, float vec1_Y) | vector2 | |
midPoint(float vec1_X, float vec1_Y, float vec2_X, float vec2_Y) | vector2 | |
normalise(float vec1_X, float vec1_Y) | vector2 | |
normalisedCopy(float vec1_X, float vec1_Y) | vector2 | |
perpendicular(float vec1_X, float vec1_Y) | vector2 | |
randomDeviant(float vec1_X, float vec1_Y, float randomAngle) | vector2 | |
reflect(float vec1_X, float vec1_Y, float vec2_X, float vec2_Y) | vector2 | |
squaredDistance(float vec1_X, float vec1_Y, float vec2_X, float vec2_Y) | vector2 | |
squaredLength(float vec1_X, float vec1_Y) | vector2 |