Skyline Lua API  Version 1.0
Lua Script Reference for Skyline Game Engine.
vehicle Member List

This is the complete list of members for vehicle, including all inherited members.

accelerate(int vehicleID)vehicle
addChassis(int vehicleID, int chassisIndex, float posXfloat posY, float posZ, float scaleX, float scaleY, float scaleZ)vehicle
addWheel(int vehicleID, int vehicleID, int wheelIndex, int driveWheel, int steerWheel, float posX, float posY, float posZ)vehicle
applyForce(int vehicleID, float axizX, float axizY, float axizZ)vehicle
applyForceAtPoint(int vehicleID, float axizX, float axizY, float axizZ, float posX, float posY, float posZ)vehicle
applyLocalForce(int vehicleID, float axizX, float axizY, float axizZ)vehicle
applyLocalForceAtPoint(int vehicleID, float axizX, float axizY, float axizZ, float posX, float posY, float posZ)vehicle
createPhyicsBody(int vehicleID)vehicle
createVehicle(string vehicleName, int sceneEntityID, float posX, float posY, float posZ, float rotW, float rotX, float rotY, float rotZ)vehicle
createWheels(int vehicleID)vehicle
decelerate(int vehicleID)vehicle
destroy(int vehicleID)vehicle
enableAutoMaxSteer(int vehicleID, int state)vehicle
followPath(int vehicleID, string pathName, float throttle)vehicle
followPathPosition(int vehicleID, float x, float y, float z)vehicle
getActiveVehicleID()vehicle
getAutoMaxSteerEnabled(int vehicleID)vehicle
getCurrentGear(int vehicleID)vehicle
getCurrentThrottle(int vehicleID)vehicle
getFollowPathName(int vehicleID)vehicle
getMaxBrakeForce(int vehicleID)vehicle
getMaxSpeed_KPH(int vehicleID)vehicle
getMaxSpeed_MPH(int vehicleID)vehicle
getMoveDirection(int vehicleID)vehicle
getNumOfChassis(int vehicleID)vehicle
getNumOfWheels(int vehicleID)vehicle
getRPM(int vehicleID)vehicle
getSpeed_Kph(int vehicleID)vehicle
getSpeed_Mph(int vehicleID)vehicle
getSteeringMulti(int vehicleID)vehicle
getTagOffset(vehID, wheelID)vehicle
getVehicleID(int sceneEntityID, string vehicleName)vehicle
getVelocity(int vehicleID)vehicle
getWheel_ContactForce(int vehicleID, int wheelIndex)vehicle
getWheel_ContactGround(int vehicleID, int wheelIndex)vehicle
getWheel_ContactNormal(int vehicleID, int wheelIndex)vehicle
getWheel_ContactPoint(int vehicleID, int wheelIndex)vehicle
getWheel_ContactPosition(int vehicleID, int wheelIndex)vehicle
getWheel_LateralDirection(int vehicleID, int wheelIndex)vehicle
getWheel_LateralImpulse(int vehicleID, int wheelIndex)vehicle
getWheel_LateralSlip(int vehicleID, int wheelIndex)vehicle
getWheel_LongitudalDirection(int vehicleID, int wheelIndex)vehicle
getWheel_LongitudalImpulse(int vehicleID, int wheelIndex)vehicle
getWheel_LongitudalSlip(int vehicleID, int wheelIndex)vehicle
getWheelGlobalPosition(int vehicleID, int wheelIndex)vehicle
getWheelLocalPosition(int vehicleID, int wheelIndex)vehicle
getWheelMesh(int vehicleID)vehicle
getWheelRadius(int vehicleID, int wheelIndex)vehicle
handBrake(int vehicleID, float torque)vehicle
isDestinationReached(int vehicleID)vehicle
isFollowingPath(int vehicleID)vehicle
isPlayer(int vehicleID)vehicle
setAirResistance(int vehicleID, float baseValue, float multiplier)vehicle
setAngularDamping(int vehicleID, float damp)vehicle
setAngularMomentum(int vehicleID, float x, float y, float z)vehicle
setAngularVelocity(int vehicleID, float x, float y, float z)vehicle
setAntiRollAmount(int vehicleID, float antiRollAmt)vehicle
setAsPlayer(int vehicleID, int isPlayer[1 or 0])vehicle
setBrakeTorque(int vehicleID, int wheelIndex, float torque)vehicle
setCenterOfMass(int vehicleID, float offsetX, float offsetY, float offsetZ)vehicle
setCurrentGear(int vehicleID, int gear)vehicle
setCurrentThrottle(int vehicleID, float throttle)vehicle
setCustomDebugMaterial(int vehicleID, string customDebugMaterialName)vehicle
setDownforce(int vehicleID, float downforce)vehicle
setGearRatio(int vehicleID, float gearRatio)vehicle
setInverseWheelMass(int vehicleID, int wheelIndex, float amt)vehicle
setLatWheelFrictionSettings(int vehicleID, int wheelIndex, float asymptoteSlip, float asymptoteValue, float extremumSlip, float extremumValue, float stiffnessFactor)vehicle
setLatWheelFrictionStiffness(int vehicleID, int wheelIndex, float stiffnessFactor)vehicle
setLength(int vehicleID, int soundEnumSection, float length)vehicle
setLinearDamping(int vehicleID, float damp)vehicle
setLinearMomentum(int vehicleID, float x, float y, float z)vehicle
setLinearVelocity(int vehicleID, float x, float y, float z)vehicle
setLongWheelFrictionSettings(int vehicleID, int wheelIndex, float asymptoteSlip, float asymptoteValue, float extremumSlip, float extremumValue, float stiffnessFactor)vehicle
setLongWheelFrictionStiffness(int vehicleID, int wheelIndex, float stiffnessFactor)vehicle
setLooped(int vehicleID, int soundEnumSection, int isLooped[0 or 1])vehicle
setMass(int vehicleID, float mass)vehicle
setMaxSpeed_KPH(int vehicleID, int maxSpeedKPH)vehicle
setMaxSpeed_MPH(int vehicleID, int maxSpeedMPH)vehicle
setMaxSteeringAngle(int vehicleID, float angle)vehicle
setMotorTorque(int vehicleID, int wheelIndex, float torque)vehicle
setNoWheelsDownforce(int vehicleID, float downforce)vehicle
setNumberOfGears(int vehicleID, int numGears)vehicle
setNumberOfWheels(int vehicleID, int numWheels)vehicle
setNumOfChassis(int vehicleID, int chassisNum)vehicle
setOrientation(int vehicleID, float rotW, float rotX, float rotY, float rotZ)vehicle
setPairDownforce(int vehicleID, float downforce)vehicle
setPathAccuracy(int vehicleID, float accuracy)vehicle
setPathMaxTurn(int vehicleID, float maxTurn)vehicle
setPathNodeIndex(int vehicleID, int nodeIndex)vehicle
setPitch(int vehicleID, int soundEnumSection, float pitch)vehicle
setPosition(int vehicleID, float posX, float posY, float posZ)vehicle
setRPM(int vehicleID, int minRpmToGearDown, int maxRpmToGearUp, int minRpm, int maxRpm)vehicle
setSound(int vehicleID, int soundEnumSection, string soundFile)vehicle
setSteeringCoefMulti(int vehicleID, float coeff)vehicle
setSteeringMulti(int vehicleID, float multi)vehicle
setSuspensionSettings(int vehicleID, int wheelIndex, float damperAmt, float springAmt, float targetValue, float suspensionTravel)vehicle
setTagOffset(vehID, wheelID, offset)vehicle
setTorqueCurveSlot(int vehicleID, int rpm, int torque)vehicle
setVolume(int vehicleID, int soundEnumSection, float volume)vehicle
setWheelAsHandbrake(int vehicleID, int wheelIndex)vehicle
setWheelMesh(int vehicleID, string wheelMeshName)vehicle
setWheelParticle(int vehicleID, int wheelIndex, string particleName)vehicle
setWheelParticleEnabled(int vehicleID, int wheelIndex, int isEnabled[0 or 1])vehicle
setWheelParticlePosition(int vehicleID, int wheelIndex, float x, float y, float z)vehicle
setWheelRadius(int vehicleID, int wheelIndex, float radius)vehicle
showDebug(int vehicleID, int showDebug[0 or 1])vehicle
steerLeft(int vehicleID, int overrideSteering, float steeringAngle)vehicle
steerRight(int vehicleID, int overrideSteering, float steeringAngle)vehicle
useAirResistance(int vehicleID, int useResistance[0 or 1])vehicle
useAntiRoll(int vehicleID, int useAntiRoll[0 or 1])vehicle
useSound(int vehicleID, int soundEnumSection, int useSound[0 or 1])vehicle
useWheelParticle(int vehicleID, int wheelIndex, int useParticle[0 or 1])vehicle