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Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for weapon, including all inherited members.
| getAnim(String weaponName, String AnimName) | weapon | |
| getAutoInterval(String weaponName) | weapon | |
| getDamage(String weaponName) | weapon | |
| getEmptyClipSoundFile(String weaponName) | weapon | |
| getEmptyClipVolume(String weaponName) | weapon | |
| getMaxClips(String weaponName) | weapon | |
| getMaxRounds(String weaponName) | weapon | |
| getMeleeTime(String weaponName) | weapon | |
| getMeshFile(String weaponName) | weapon | |
| getMuzzleFile(String weaponName) | weapon | |
| getMuzzleParticleType(String weaponName) | weapon | |
| getOffset(String weaponName) | weapon | |
| getOffsetTagPoint(String weaponName) | weapon | |
| getPower(String weaponName) | weapon | |
| getRange(String weaponName) | weapon | |
| getReloadSoundFile(String weaponName) | weapon | |
| getReloadTime(String weaponName) | weapon | |
| getReloadVolume(String weaponName) | weapon | |
| getReticleImageFile(String weaponName) | weapon | |
| getRotate(String weaponName) | weapon | |
| getShootSoundFile(String weaponName) | weapon | |
| getShootVolume(String weaponName) | weapon | |
| getTracerFile(String weaponName) | weapon | |
| getTracerParticleType(String weaponName) | weapon | |
| getUseSingleShot(String weaponName) | weapon |