Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for weapon, including all inherited members.
getAnim(String weaponName, String AnimName) | weapon | |
getAutoInterval(String weaponName) | weapon | |
getDamage(String weaponName) | weapon | |
getEmptyClipSoundFile(String weaponName) | weapon | |
getEmptyClipVolume(String weaponName) | weapon | |
getMaxClips(String weaponName) | weapon | |
getMaxRounds(String weaponName) | weapon | |
getMeleeTime(String weaponName) | weapon | |
getMeshFile(String weaponName) | weapon | |
getMuzzleFile(String weaponName) | weapon | |
getMuzzleParticleType(String weaponName) | weapon | |
getOffset(String weaponName) | weapon | |
getOffsetTagPoint(String weaponName) | weapon | |
getPower(String weaponName) | weapon | |
getRange(String weaponName) | weapon | |
getReloadSoundFile(String weaponName) | weapon | |
getReloadTime(String weaponName) | weapon | |
getReloadVolume(String weaponName) | weapon | |
getReticleImageFile(String weaponName) | weapon | |
getRotate(String weaponName) | weapon | |
getShootSoundFile(String weaponName) | weapon | |
getShootVolume(String weaponName) | weapon | |
getTracerFile(String weaponName) | weapon | |
getTracerParticleType(String weaponName) | weapon | |
getUseSingleShot(String weaponName) | weapon |