Skyline Lua API
Version 1.0
Lua Script Reference for Skyline Game Engine.
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- r -
rad() :
math
radianToDegree() :
transform
random() :
math
randomDeviant() :
vector2
,
vector3
randomseed() :
math
raycastToCursor() :
sky
rayDebugLines() :
Physics
rayFromIDToID() :
Physics
rayFromPoint() :
Physics
rayFromPointByAxis() :
Physics
rayGetDistance() :
Physics
rayGetImpactPos() :
Physics
rayGetNormal() :
Physics
reflect() :
vector2
,
vector3
refreshDynamicProperties() :
entity
registerTodEvent() :
entity
releaseKey() :
input
remove() :
controller
RemoveBan() :
raknet
removeBody() :
Physics
removeEntity() :
navmesh
removePath() :
path
removeRegisteredTodEvent() :
entity
resetData() :
controller
resetGame() :
game
resetLevel() :
game
restartGame() :
sky
restoreAnimTracks() :
bone
resume() :
Physics
revive() :
character
roll() :
bone
,
camera
,
entity
rotate() :
Physics
rotateDegree() :
enum
rotateOrientation() :
quat
rotateRadian() :
enum
rotateToSurface() :
entity
routeStatePath() :
state
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